Posts tagged VR
Is VR the Future of Business?

Virtual reality (VR) training has the potential to transform business.

Having a solid and robust skills base has never been more crucial as we learn to adapt to changing working environments, from a remote-based workforce to the challenges caused by the long-term effects of Covid-19. In light of these changes, now is the moment to implement new methods to skill development. As a result, many businesses would benefit from virtual reality training.

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The Future of Personalised Advertising in Gaming

The video game industry used to be reasonably straightforward. Gamers would go to the shop, buy a cartridge (or, later, a disc), and then play on a console or computer at home. Console video games, which are played on systems such as the Playstation and Xbox, are still common. However, they are no longer the market's largest segment. Mobile games continue to consume a more significant portion of the video game market. The demographics of video game users have shifted as well. Exact figures are tough to obtain, but the Entertainment Software Association, for example, reports that about 41% of gamers are now female.

Here's how the video game industry is influencing marketing and brand interaction.

By far, the most significant change in the video game industry over the last decade has been the ability to play games on smartphones. The business models differ, but in most cases, game developers build "freemium" titles – games that are free to download and play but have in-app purchases (IAP) to improve the experience. Others use in-app advertisements, product placements, or a mix of the above.

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Everything You Need To Know About Virtual Reality

Virtual reality is a computer technology that replicates an environment, real or imagined, and simulates a user's physical presence and environment to allow for user interaction. Virtual realities artificially create sensory experience, which can include sight, touch, hearing, and smell.

VR is not just for games! It's is a piece of technology that will be taking the world by storm and applied across a huge range of industries in the next few years. Revenues from VR products are expected to increase from $90 million to... $5.2 Billion by 2018! It is also forecast that by 2018 the number of active VR users is to reach 171 million.

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